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Lost Lake

During production I was responsible for all of the buildings in the world that were outside of our defined points of interest. Due to the amount of these it was necessary to reuse some of our base structures. To minimize repetition I took advantage of material swaps and gave each building unique interior population. Unless said otherwise I did the interior layout and theming. Exterior population and building integration was done by the level art team.

https://www.artstation.com/jmandish

BUILDINGS
https://www.artstation.com/dylanrainville3d
https://www.artstation.com/biofrost

LEVEL ART
https://www.artstation.com/calebkennedy
https://www.artstation.com/ichii3d
https://www.artstation.com/ryangrubb
https://www.artstation.com/lisafenix
https://www.artstation.com/matthewseymour
https://www.artstation.com/brandon_wilson

MATERIALS
https://www.artstation.com/alexolstinske

Farmhouse I assembled using a kit I made.

Farmhouse I assembled using a kit I made.

House I assembled using a kit I made.

House I assembled using a kit I made.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish.   Dylan Rainville did most of the interior population.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish. Dylan Rainville did most of the interior population.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish.

I was responsible for the kit and structural modeling of Iron Mike's Lodge, based off of concept by Joel Mandish.