During production of Redfall I was fortunate to collaborate with Tech Artist Christian Hertwig on the development of a modular building tool to create many of the structures in the game. I modeled out several hundred kit pieces that were then finalized by the Environment Art Team, and used to assemble buildings across both districts. In addition to buildings, I was responsible for layouts and set dressing throughout the open world. I'm very grateful for the opportunity to collaborate with so many talented artists and developers at Arkane Austin.