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Redfall

During production of Redfall I was fortunate to collaborate with Tech Artist Christian Hertwig on the development of a modular building tool to create many of the structures in the game. I modeled out several hundred kit pieces that were then finalized by the Environment Art Team, and used to assemble buildings across both districts. In addition to buildings, I was responsible for layouts and set dressing throughout the open world. I'm very grateful for the opportunity to collaborate with so many talented artists and developers at Arkane Austin.

Bettelheim's Pharmacy, I was responsible for the building structure and surrounding prop integration.

Bettelheim's Pharmacy, I was responsible for the building structure and surrounding prop integration.

Bettelheim's Pharmacy shop interior, I was responsible for the layout, set dressing, and modeled prop proxies for newly created assets for the space.

Bettelheim's Pharmacy shop interior, I was responsible for the layout, set dressing, and modeled prop proxies for newly created assets for the space.

Bettelheim's Pharmacy backroom interior, I was responsible for the layout, set dressing, and modeled prop proxies for newly created assets for the space.

Bettelheim's Pharmacy backroom interior, I was responsible for the layout, set dressing, and modeled prop proxies for newly created assets for the space.

Bettelheim's Pharmacy warehouse interior, I was responsible for the layout, set dressing, and modeled prop proxies for newly created assets for the space.

Bettelheim's Pharmacy warehouse interior, I was responsible for the layout, set dressing, and modeled prop proxies for newly created assets for the space.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and contributed to the surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and contributed to the surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and contributed to the surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and contributed to the surrounding layout and prop integration.

Custom House interior, I contributed to the interior layout and propping for the space.

Custom House interior, I contributed to the interior layout and propping for the space.

Custom House interior, I contributed to the interior layout and propping for the space.

Custom House interior, I contributed to the interior layout and propping for the space.

Old Town Hospital, I was responsible for the building structure and contributed to the surrounding layout and prop integration.

Old Town Hospital, I was responsible for the building structure and contributed to the surrounding layout and prop integration.

Open world apartment building, I was responsible for the building structure.

Open world apartment building, I was responsible for the building structure.

Blue Oyster Club, I was responsible for the building structure and contributed to it's integration in the world.

Blue Oyster Club, I was responsible for the building structure and contributed to it's integration in the world.

Old Town Festival street.  I created the majority of the buildings, and was responsible for the layout and set dressing.

Old Town Festival street. I created the majority of the buildings, and was responsible for the layout and set dressing.

Woodson's Lobster Pound exterior, I was responsible for the building structure, based on work done by others on the team earlier in the project.  I also did much of the exterior set dressing and layout/integration.

Woodson's Lobster Pound exterior, I was responsible for the building structure, based on work done by others on the team earlier in the project. I also did much of the exterior set dressing and layout/integration.

Old Town open world, I was responsible for the building structure and surrounding layout and set dressing.

Old Town open world, I was responsible for the building structure and surrounding layout and set dressing.

Old Town Food Truck area, I was responsible for the layout and set dressing of the space.

Old Town Food Truck area, I was responsible for the layout and set dressing of the space.

Old Town open world, I was responsible for the building structure and surrounding layout and set dressing.

Old Town open world, I was responsible for the building structure and surrounding layout and set dressing.

Old Town open world, I was responsible for the building structure and contributed to the surrounding layout and prop integration.

Old Town open world, I was responsible for the building structure and contributed to the surrounding layout and prop integration.