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Burial Point

During production of Redfall I was fortunate to collaborate with Tech Artist Christian Hertwig on the development of a modular building tool to create many of the structures in the game. I modeled out several hundred kit pieces that were then finalized by the Environment Art Team, and used to assemble buildings across both districts. In addition to buildings, I was responsible for layouts and set dressing throughout the open world. I'm very grateful for the opportunity to collaborate with so many talented artists and developers at Arkane Austin.

Small open world house, I was responsible for the building structure.

Small open world house, I was responsible for the building structure.

Brighton Bay Business District, I was responsible for the building structures.

Brighton Bay Business District, I was responsible for the building structures.

Brighton Bay Business District, I was responsible for the building structures.

Brighton Bay Business District, I was responsible for the building structures.

Brighton Bay Business District, I was responsible for the building structure.

Brighton Bay Business District, I was responsible for the building structure.

Howls View Inn, I was responsible for the building structures.

Howls View Inn, I was responsible for the building structures.

Howls View Inn, I was responsible for the building structures.

Howls View Inn, I was responsible for the building structures.

Howl's Neck hotel, I was responsible for the building structure.

Howl's Neck hotel, I was responsible for the building structure.

Chickering Village, I was responsible for the building structures.

Chickering Village, I was responsible for the building structures.

Chickering Village, I was responsible for the building structures.

Chickering Village, I was responsible for the building structures.

Chickering Village, I was responsible for the building structures.  Nicole Tan worked on the layout and set dressing.

Chickering Village, I was responsible for the building structures. Nicole Tan worked on the layout and set dressing.